In-market QA for iGaming · China · Vietnam · ThailandSee a sample report →
Benchmarking

See where you stand against competitors, step by step.

We take selected products through the same steps on the same device and network, and observe the same things: how long the flow is, how clear the messages are, how it loads. You see where you lead and where you lag.

What we check

  • Selected products run through the same steps
  • The same observation criteria for each, such as flow length, message clarity and loading behaviour

What you receive

  • The actual test conditions
  • Observed differences
  • Evidence for each observation
  • A likely cause and suggested fixes from engineers experienced in iGaming
What it looks like

Every finding comes with the evidence behind it.

This is the shape of a single record in your report.

Examples of what this can surface

  • A competitor completes the same deposit in fewer steps
  • Error messages in one product tell the player what to do next, yours do not
  • Your game takes longer to become playable than two of three competitors
BM-GAME-01P3

Game ready time: 1.6 s slower than the fastest product

Measure
Median time until the game is playable, in seconds
Results
Brand A 4.8 · Brand B 5.6 · Your brand 6.4 · Brand C 6.9
Conditions
Same device, same network, same time window
Environment
Ho Chi Minh City · OPPO Reno11 · Viettel 4G
Evidence
Recordings for each product
Likely cause
Faster competitors start loading the game while the player is still in the lobby.
Suggested fix
Preload the game once the lobby settles, then compare again on the same device and network.
Before we start

We agree the details before any test runs.

What we need from you

  • The products to compare and the journeys to run
  • The market, device and network to use
  • The criteria you care about most

What we agree up front

  • Target market and test location
  • The build, accounts and access we will use
  • Devices and networks
  • Steps and expected results
  • Number of attempts, delivery timing and retests

Findings apply to the tested sample and the time of testing. They are observations, not a ranking of the products overall. Functional QA does not constitute security testing, game-math validation or certification. Additional work is scoped separately. Likely causes and fixes are our engineers' assessment from observation and experience. Please confirm them against your own logs and code.

Want this tested in your markets?

Tell us the product, the markets and the journeys that matter. We will come back with a scope and a plan.