IGAMING / IN-MARKET QA

Closer to
Real Players.

Registration, payments and gameplay, checked on local devices and networks. Turn experience gaps into documented steps, evidence and retest results.

CN / VN / TH

Local teams and environments. Scope agreed per project.

FACTQA / CLOSER TO REALITYFollow the Player Journey
01
Local ExecutionPeople, devices and networks in market
02
Complete JourneysCheck every agreed step, end to end
03
Traceable EvidenceDocument conditions and observations
04
Build RetestsVerify the change in agreed conditions
JOURNEY SAMPLE/01
FROM FIRST VISIT TO FINAL RECEIPT

Follow Every Step.
Find the Friction.

Trace the same 10 test accounts from their first visit to the withdrawal receipt. Select a step to see the outcome, the interruption and what to check next.

04 / Deposit

EV-J04 · Evidence Record
Median Time
24 s · successful attempts
Steps
Select test payment method → submit → return to wallet → check balance
Expected
Status and balance agree, allowing the game flow to continue.
Observed
One return left a stale wallet balance and stopped under the agreed rule. Seven completed.
Next Check
Link payment state, return screen and balance refresh records for investigation.

Vietnam · build 1.8.0 · sandbox. Only accounts completing a step continue; 7 of the original 10 complete the journey. These are controlled test counts, not visitor conversion rates. Step timing uses successful-attempt medians; benchmark and payment repeats use separate samples.

BENCHMARK SAMPLE/02
YOUR BRAND, IN CONTEXT

Who Performs Better
in Your Target Market?

Compare your product with selected brands on the same local device and network. Compare speed, reliability and journey clarity to see where competitors perform better and what to investigate.

Vietnam · Ho Chi Minh City

OPPO Reno11 · Android 14 · Chrome 128 · Viettel 4G

4 BRANDS · MATCHED CONDITIONS

Game ready to play · median seconds · lower is faster

Brand A4.8 s
Brand B5.6 s
Your Brand6.4 s
Brand C6.9 s
BENCHMARK SAMPLE · Vietnam · Ho Chi Minh City
BrandFirst Screen (s)Game Ready (s)Sign-In (s)Game Failures / 10
Your Brand3.8 s6.4 s8.1 s1 / 10
Brand A2.4 s4.8 s9.1 s0 / 10
Brand B3.0 s5.6 s7.4 s1 / 10
Brand C4.2 s6.9 s8.6 s2 / 10

Better Than Your Brand on This Metric

In Vietnam, Brand A is 1.6 s faster and Brand B is 0.8 s faster than your brand at game entry.

Brand A is faster at game entry, but its sign-in response is slower than yours. Select another metric to inspect the trade-off.

Game-entry click to playable state, with sign-in prerequisites satisfied.

Timed flows use 10 attempts per brand; successful median timing and failures are separate. Interleave runs with matching device, network, cache and account prerequisites. Count registration steps on the same path and bonus clarity with the same four checks. The final column refers only to game entry. Conclusions apply to the selected metric.

/03
BUILT AROUND YOUR PLAYERS

Every Player Journey.
Every Critical Detail.

From a specific issue to an end-to-end journey, we agree the test cases, preconditions, expected results and evidence for your product and market.

01 / ONBOARDING

Onboarding

Check entry points, verification messages, registration and sign-in across the agreed player journey.

Explore the Scope
02 / PAYMENT

Payments

Check payment entry, redirects, status updates, balance display and withdrawal progress.

Explore the Scope
03 / KYC

KYC Journeys

Review document submission, image upload, guidance and verification status for usability issues.

Explore the Scope
04 / GAMEPLAY

Gameplay & Bonuses

Check game entry, interactions, bonus claims and displayed states against the agreed rules.

Explore the Scope
05 / PERFORMANCE

In-Market Performance

Record loading, interruptions and reconnect behaviour alongside the actual device and network.

Explore the Scope
06 / LOCALIZATION

Localization

Check language display, currency, dates and time zones. Agree any native-language review separately.

Explore the Scope
07 / COMPATIBILITY

Compatibility

Check layout, interactions and key journeys on agreed phones, computers, operating systems and browsers.

Explore the Scope
08 / BENCHMARK

Benchmarking

Compare agreed products using the same steps and recording criteria to identify observable differences.

Explore the Scope
For casino, sportsbook, game content and aggregation platformsScope an End-to-End Journey ↗
/04
A CLOSER LOOK AT EACH MARKET

Local Context.
Specific Findings.

Go beyond a single result: inspect local payment journeys, changes across builds and country-level evidence records.

PAYMENT

Local Payments, Checked End to End.

Separate payment failures, verification blocks and pending orders with traceable records.

Explore Report ↗
VERSION TRENDS

Did the New Build Improve the Experience?

Repeat speed and failure checks in the same environment, preserving improvements and regressions.

Explore Report ↗
VN / FIELD REPORT

Vietnam · Ho Chi Minh City

Environment, key findings, payment records and retest observations in one country brief.

Read Country Brief ↗
TH / FIELD REPORT

Thailand · Bangkok

Environment, key findings, payment records and retest observations in one country brief.

Read Country Brief ↗
SAMPLE DELIVERY/05
FROM TESTING TO ACTION

See What a Test
Puts in Your Hands.

Explore a player-journey report: what was checked, where it failed, and what your team can investigate next.

Player Journey · Three-Market Review

Sign-in / verification / KYC / deposits / payment return / withdrawals / game entry / bonuses

BUILD 1.8.0 · TEST ENVIRONMENT
03Markets
06Device / Network Combinations
48Execution Items
06Issues to Investigate

Know Where the Journey Breaks

Results by market, with blocked work kept visible.

Passed 38Failed 6Blocked 4
ChinaPassed 12 · Failed 3 · Blocked 1
VietnamPassed 14 · Failed 1 · Blocked 1
ThailandPassed 12 · Failed 2 · Blocked 2

48 items = 8 checkpoints × 6 device / network combinations. Blocked items lack prerequisites and are not counted as passed. Repeat attempts are recorded separately.

From a Finding to a Next Step

3 of 6 issues shown. Open a record to see the observation, impact and suggested investigation.

P1Wallet balance does not refresh after payment return

VN-PAY-02

Observation · In 3 of 5 attempts, the payment page showed success but the wallet kept its previous balance until a manual refresh.

Impact · Players cannot confirm the deposit and may retry it.

Investigate · Check return-page refresh and order-state handling. Server logs are needed to confirm the cause.

Build 1.8.0 · occurrences3 / 5
Build 1.8.1 · occurrences0 / 5

Retest: same device and network, 5 attempts. Other combinations still require verification.

P2Upload error gives no recovery instruction

TH-KYC-01

Observation · An oversized image triggers a generic error without size or format guidance.

Impact · Players have no clear next step to complete verification.

Investigate · Review upload validation and Thai error messages; retest supported and unsupported files.

P3Bonus action label clips on a narrow screen

CN-UI-03

Observation · At 360 px width, the action label clips although the button remains usable.

Impact · The bonus action is harder to understand.

Investigate · Review text wrapping and container width, then retest adjacent screen sizes.

THE DETAIL BEHIND THE NUMBERS

One Issue.
A Traceable Record.

Follow VN-PAY-02 from its environment to its reproduction steps and retest. Your team receives the context needed to investigate, not just a failure count.

Screenshots, recordings and environment details are organized by issue ID in a project delivery.

VN-PAY-02SAMPLE DELIVERY
Country and CityVietnam · Ho Chi Minh City
Device and SoftwareOPPO Reno11 · Android 14 · Chrome 128
Local NetworkViettel 4G · mobile data
Product BuildTest environment · build 1.8.0

Sample issue record · evidence IDs illustrate how files are indexed.

/06
OUR DELIVERY MODEL

Our People.
Your Local Advantage.

Work with FactQA to define the player journey. Our own local QA teams carry out the checks and return the environment details, evidence and results.

01

Locally Run by Our Teams

FactQA assigns its own QA staff, confirms the project requirements and checks device and network availability.

02

Consistent Evidence

Agreed cases capture steps, outcomes and evidence. Missing items and blockers are reviewed before delivery.

03

Follow Through on Fixes

After you supply a fix, agreed retests return to the original environment and record the updated outcome.

/07
LOCAL PRESENCE

Local by Presence.
Precise by Practice.

A useful check starts with a defined location, device and network. We confirm the environment with you before testing.

CN

China

Our own local QA teams check the agreed iGaming journeys.

Ask About China Availability ↗
People
FactQA’s own local QA teams
Devices
Phones and computers, confirmed per order
Networks
Local connections, confirmed per order
Evidence
Screenshots, recordings and retest results

These are our team locations. Cities, devices, networks, target markets and available test scope are confirmed per project. Ask about other locations.

/08
A CLEAR PATH TO DELIVERY

A Small First Scope.
A Clear Way to Work.

01

Share the Problem

Your product, country and workflow.

02

Agree Scope and Quote

Confirm devices, networks, steps and timing.

03

Run and Record

Follow the steps and capture the outcome.

04

Deliver and Retest

Repeat agreed checks after your fix.

/09
BEFORE WE START

Good Questions

Who carries out the tests?

FactQA’s own local QA teams. We agree the staffing, test environment, evidence and retest scope before each project starts.

How far do payment and KYC tests go?

We can scope the full journey. Accounts, payment methods, test data, amounts and stop conditions are agreed beforehand. Any live transactions or personal identity data require an explicit project arrangement.

Do you need source code?

Usually no. A URL or installation method, any needed test account, and the steps and expected results are enough. Share credentials through an agreed channel after scoping.

Can you help locate issues and suggest next steps?

We help narrow down where an issue may occur, based on reproduction steps and observed behaviour, and suggest practical next steps for investigation and improvement. Our findings come with execution records, environment details, screenshots, recordings and agreed retest results.

What if the issue does not appear?

We record the environment, attempts and observed results, then review missing trigger conditions with you. Not reproduced does not mean resolved.

How are fees and timing agreed?

The quote depends on countries, environments, steps, rounds and deliverables. Scope, fees and timing are confirmed before work starts.

/10
LET’S MAKE IT CONCRETE

Which Player Journey
Needs a Closer Look?

Tell us your product type, target countries and the onboarding, payment or game journey to test. We will review local resources and scope.

REQUEST SUMMARY

Contact cs@factqa.com.
Prepare a request summary, then send it by email or copy and download it.

Target Countries *
Do not include passwords or verification codes. This form does not automatically submit your information.

Your Test Request

Your summary is ready and has not been sent. Open it in your email app, review it and send it to cs@factqa.com.

Open Email Draft ↗