# FactQA Benchmark sample

Brands A, B and C are sample names. Actual brands and URLs are agreed before testing. This is a metric-by-metric comparison, not an overall ranking.

## Measurement rules
Timed flows use 10 attempts per brand; successful median timing and failures are separate. Interleave runs with matching device, network, cache and account prerequisites. Count registration steps on the same path and bonus clarity with the same four checks. The final column refers only to game entry. Conclusions apply to the selected metric.
- First screen ready: Navigation to usable main content.
- Game ready to play: Game-entry click to playable state, with sign-in prerequisites satisfied.
- Sign-in response: Credentials submitted to usable signed-in screen; typing excluded.
- Game-entry failures: Attempts failing to reach a playable state out of 10 separate game-entry attempts.
- Registration steps: Required actions from registration entry to first sign-in. One form submission counts as one step; OTP submission is a separate step. Count the same defined path.
- OTP arrival: Accepted OTP request to arrival on the test phone. All 10 requests per brand arrived within 60 s; timing is the successful median.
- Bonus conditions: Four checks: eligibility, wagering requirements, withdrawal implications and claim status clearly visible before claiming. Count satisfied checks; this is not a subjective score.

## Vietnam · Ho Chi Minh City
OPPO Reno11 · Android 14 · Chrome 128 · Viettel 4G

| Brand | First screen s | Game ready s | Sign-in s | Game failures / 10 | Registration steps | OTP s | Clear bonus checks / 4 |
| --- | ---: | ---: | ---: | ---: | ---: | ---: | ---: |
| Your brand | 3.8 | 6.4 | 8.1 | 1 | 6 | 18 | 2 |
| Brand A | 2.4 | 4.8 | 9.1 | 0 | 4 | 12 | 4 |
| Brand B | 3.0 | 5.6 | 7.4 | 1 | 5 | 22 | 3 |
| Brand C | 4.2 | 6.9 | 8.6 | 2 | 7 | 16 | 1 |

## Thailand · Bangkok
iPhone 13 · iOS 17 · Safari 17 · AIS 4G

| Brand | First screen s | Game ready s | Sign-in s | Game failures / 10 | Registration steps | OTP s | Clear bonus checks / 4 |
| --- | ---: | ---: | ---: | ---: | ---: | ---: | ---: |
| Your brand | 3.1 | 5.8 | 7.5 | 0 | 5 | 15 | 3 |
| Brand A | 2.8 | 6.2 | 7.9 | 1 | 6 | 18 | 4 |
| Brand B | 2.2 | 4.9 | 6.7 | 0 | 4 | 11 | 4 |
| Brand C | 3.5 | 5.4 | 8.1 | 1 | 5 | 14 | 2 |

## China · Shanghai
iPhone 13 · iOS 17 · Safari 17 · China Mobile 4G

| Brand | First screen s | Game ready s | Sign-in s | Game failures / 10 | Registration steps | OTP s | Clear bonus checks / 4 |
| --- | ---: | ---: | ---: | ---: | ---: | ---: | ---: |
| Your brand | 2.6 | 4.5 | 6.3 | 0 | 4 | 12 | 3 |
| Brand A | 2.1 | 3.9 | 6.6 | 0 | 3 | 9 | 4 |
| Brand B | 2.9 | 4.9 | 5.8 | 1 | 5 | 15 | 2 |
| Brand C | 2.3 | 4.2 | 6.0 | 0 | 4 | 10 | 3 |

Project reports include build or site snapshot, execution time, steps, screenshot / video indexes and individual outcomes per brand. This sample does not include project screenshot or video files.
